Adventurer facing dungeon quest challenge
Documentation

PvE Mission Framework

Time-boxed 15-minute active engagement sessions featuring dynamic difficulty scaling, tiered reward structures, monthly earning caps, and mission rollover mechanics.

Active Combat

Time-Boxed Combat Sessions

Each mission operates within a 15-minute engagement window requiring active player participation. Missions feature real-time tactical combat with wave-based enemy encounters, environmental hazards, and strategic resource management under time pressure.

Time Limit

Maximum 15 minutes per mission

Active Combat

Players get attacked during missions

Scaling Difficulty

Enemies scale with mission difficulty level

Dungeon mission gameplay

Mission Types

Various mission types offer different challenges and rewards. Choose based on your current goals and hero capabilities.

Dungeon Incursion

Easy-Medium

Rewards: Gold, Standard Equipment, EXP

Elite Boss Encounter

Hard

Rewards: Gold, Rare Equipment, Enhanced EXP

Defensive Operation

Variable

Rewards: Gold, Fortification Items, EXP

Charity Engagement

Any

Rewards: EXP Only (Post-Cap Missions)

Rewards & Progression

Missions reward gold (up to monthly cap), items with unique stats, and experience points.

Gold Rewards

Earn gold from missions until you hit your monthly cap. Gold goes directly to your hero's wallet for cashout.

Item Drops

Items have unique stats beyond basic +5 attack. Higher difficulty missions drop rarer items with better stats.

Experience Points

Unlimited EXP from all missions, including charity missions. Level your hero to 100+ and beyond.

Monthly Caps & Rollover

To maintain economic stability, each hero has a monthly gold earning cap. This ensures sustainable gameplay and prevents inflation in the economy.

1

Hit Monthly Cap

When you reach your gold cap, gold rewards from missions stop.

2

5 Mission Rollover

Up to 5 missions can roll over to the next month, giving you bonus gold potential.

3

Charity Missions

Beyond rollover, complete charity missions for EXP only - unlimited progression!

Mission Flow Summary

Gold Earning Phase

Complete missions for gold + items + EXP until monthly cap.

Rollover Phase

5 additional missions count toward next month's gold.

Charity Phase

Unlimited missions for EXP and item drops only.