Fantasy character races collage showing diverse heroes
Documentation

Hero & Commander Systems

Comprehensive character framework featuring 112 base archetypes (8 races × 14 classes), 8-attribute stat architecture, 3-tier commander rarity progression, and cross-racial army composition mechanics.

8 Playable Factions

Each faction possesses distinct racial traits, stat modifiers, and territorial origins within the realm of Aethoria

Humans

Menschen

Versatile, Adaptable

+5% XP Gain
Best Classes: All Classes
Region: Kingsport

Elves

Elfen

Intelligent, Agile

+10% Intelligence, +5% Speed
Best Classes: Mage, Ranger, Druid
Region: Eldoria

Dwarves

Zwerge

Strong, Resilient

+10% Defense, +5% Attack
Best Classes: Warrior, Knight, Paladin
Region: Ironhold

Orcs

Orks

Brutal, Aggressive

+10% Attack, +5% Critical
Best Classes: Berserker, Barbarian, Warrior
Region: Bloodlands

Undead

Untote

Immortal, Cursed

+10% XP, Immune to Poison
Best Classes: Necromancer, Warlock, Assassin
Region: Shadowrealm

Dragons

Drachen

Legendary, Powerful

+15% All Stats (Rarest)
Best Classes: All Elite Classes
Region: Dragonspire

Demons

Dämonen

Chaotic, Destructive

+10% Critical, +5% Attack
Best Classes: Warlock, Sorcerer, Berserker
Region: Infernal Abyss

Angels

Engel

Holy, Protective

+10% Healing, +5% Defense
Best Classes: Cleric, Paladin, Monk
Region: Celestia

Hybrid Races

Rare combinations with unique bonuses from both parent races

Any

Half-Elf, Half-Human

+2.5% Intelligence, +2.5% XP Gain

Best: Ranger, Druid, Sorcerer

Ultra-Rare minimum

Half-Orc, Half-Dragon

+10% Attack, +7.5% All Stats

Best: Berserker, Warrior

Legendary

Nephilim (Half-Angel, Half-Demon)

+5% Healing, +5% Critical, Light/Dark Mode

Best: Paladin, Warlock

14 Combat Classes

Choose your fighting style from melee, magic, support, or hybrid classes

Melee Classes

Warrior

Tank/DPS

Balanced fighters with strong defense and offense

Sword + Shield

Knight

Heavy Tank

Heavily armored protectors of the realm

Lance

Berserker

Aggressive DPS

Rage-fueled warriors dealing massive damage

Dual Axes

Barbarian

Raw Power

Brute force fighters with devastating strikes

Club/Hammer

Assassin

Stealth DPS

Silent killers striking from the shadows

Daggers

Monk

Martial Arts

Discipline masters with swift combat skills

Unarmed

Magic Classes

Mage

Ranged DPS

Masters of arcane destruction

Staff

Sorcerer

Elemental DPS

Wielders of fire, ice, and lightning

Elemental Staff

Necromancer

Summoner

Dark mages commanding undead armies

Necro-Staff

Warlock

Dark Magic

Practitioners of forbidden dark arts

Dark Staff

Druid

Support/Hybrid

Nature magic wielders with healing powers

Nature Staff

Support Classes

Cleric

Healer

Holy healers keeping allies alive

Mace

Paladin

Tank/Support

Holy warriors combining combat and healing

Sword + Shield

Hybrid Classes

Ranger

Ranged/Support

Expert marksmen with nature affinity

Bow

5 Rarity Levels

5,000 Genesis Heroes with varying rarity distribution

Common

2,000 Heroes

40%

Rare

1,500 Heroes

30%

Ultra-Rare

1,000 Heroes

20%

Legendary

400 Heroes

8%

Ultra-Legendary

100 Heroes

2%

Hero Stat System

8 Base Stats determine 8 Combat Stats across Physical, Magic & Rune systems

8 Base Stats

Strength

(STR)

Weapon damage output

Constitution

(CON)

HP & Stamina (Ausdauer)

Dexterity

(DEX)

Speed, Agility, Balance

Intelligence

(INT)

Mana pool & Magic damage

Wisdom

(WIS)

Defense, Healing, Rune control

Charisma

(CHA)

Soldier influence & Race mixing

Willpower

(WIL)

Powerful spells & Elite soldiers

Luck

(LCK)

Critical hits & Random effects

8 Combat Stats (Derived)

Physical Combat

Attack

STR + DEX + LCK

Defense

CON + DEX + LCK

Magic Combat

Magic Attack

INT + WIL + LCK

Magic Control

WIL + INT + CHA + LCK

Magic Defense

WIL + INT + LCK

Rune Combat

Rune Attack

WIL + LCK + WIS

Rune Control

WIS + CHA + LCK

Rune Defense

WIS + WIL + CHA + LCK

Charisma & Race Mixing

Your hero's Charisma determines how well commanders of different races can work together!

The Problem

Different races naturally don't cooperate well. An Orc would never willingly fight alongside a Human!

Example Army:

4× Orc3× Elf1× Human

⚠️ Without high Charisma = Combat penalties!

The Solution: Charisma

Higher Charisma allows your hero to unite different races under one banner!

Low CHAOnly same-race armies
Medium CHAMix 2-3 allied races
High CHAMix any races freely!

Commanders & Soldiers

Mint commanders to lead your troops - without a commander, soldiers fight at a disadvantage

Commander Required!

You can only mint a commander if you don't already have one. Without a commander, your soldiers receive combat disadvantages. Commanders are essential for effective army leadership.

How Commanders Work

  • Commanders are specialized soldiers you mint (Archer Commander, Infantry Commander, etc.)
  • Each commander leads a unit of soldiers (e.g., 50 archers under one Archer Commander)
  • Commanders can be leveled up independently to improve their troops
  • Unit stacks can be split for tactical flexibility (based on commander rarity)

Race Restrictions

Commanders can only command soldiers of their own race!

  • Human Archer Commander → Human Archers
  • Orc Infantry Commander → Orc Infantry
  • Undead Commander → Undead Soldiers
  • Orc Archer Commander → Human Archers (NOT ALLOWED)

Commander Rarity Levels (3 Tiers)

Common

  • • Commands normal soldiers
  • • Commands elite soldiers
  • • Can split units max 2 times
  • • Example: 50 archers → 2 stacks of 25

Rare

  • • Commands normal & elite soldiers
  • • Better stat bonuses
  • • Can split units more times
  • • Improved troop abilities

Ultra-Rare

  • • Commands special racial units!
  • • Undead → Can command Liches
  • • Human/Angel → Can command Angels
  • • Maximum split flexibility

Commander Upgrade & Fusion System

Commanders level from 1-50. To upgrade rarity, you must fuse multiple commanders of the same type!

Common

Lvl 1-50

Lvl 25 + 4 Common
Rare

Keeps Lvl 25

Lvl 50 + 2 Rare
Ultra-Rare

Keeps Lvl 50

Common → Rare Fusion

  • 1.Level your main commander to Level 25
  • 2.Collect 4 Common commanders (same type)
  • 3.Fuse to create 1 Rare commander
  • 4.Level remains at 25 after fusion

Rare → Ultra-Rare Fusion

  • 1.Level your Rare commander to Level 50
  • 2.Collect 2 Rare commanders (same type)
  • 3.Fuse to create 1 Ultra-Rare commander
  • 4.Level remains at 50 after fusion

Race Conversion System

Have too many Rare commanders of a different race? Convert them to your preferred race!

Other Race
=
Your Race

Example: Convert 2 Orc Rare Commanders → 1 Human Rare Commander

Commander Types

All commanders used in fusion must be the same type!

Archer Commander
Infantry Commander
Cavalry Commander
Mage Commander
Support Commander

Level Progression

Reach level 100+ with meaningful milestones along the way

10

First Skill Upgrade

Unlock your first ability enhancement

25

Class Specialization

Choose your secondary class path

50

Elite Skills

Access powerful elite abilities

75

Legendary Weapon Equip

Wield legendary-tier weapons

100

Maximum Level

Achieve the ultimate hero status

Beyond Level 100

Continue earning XP through charity missions to reach even higher levels. The sky is the limit!